

Few human players in multiplayer are going to stick with the game after seeing their strength or craft reduced from 12 to 3 on a single roll of the dice.Īs I said random in the early editions only took away a single craft or strength and was 50% positive - thus the name. Towards the back end of the game random on a one in three chance currently can wipe out the victim's entire progress in strength or craft since the start of the game.

Indeed a stronger replacement character may boost their chances. Even then a death at the start of the game is an inconvenience and a handicap rather than the end of the game for the unlucky player. As with any dice and card game there's a fair degree of luck in Talisman but is there any other spell/ item/ or artefact that totally changes the game balance ? Other than by the Crown of Command character deaths are relatively rare after the start of the game when characters with starting Strength 2 are particularly vulnerable.

In my honest opinion it would be the best single improvement that could be made to the game.įor the reasons that I set out above I STRONGLY believe that Random needs to be reduced in potency. The change would be very easy to implement - it's two parameters on one spell and an alteration of two words on the card's face. Imagine a spell in World of Warcraft that could reduce a Level 80 character to Level 1. The loss of even a single strength or craft point can take several turns to restore so allowing a single spell the chance to remove a dozen or points of strength or craft on a single roll is unfair and unbalanced. was inviolate (subject to a point here and there).

It also reverses the general balance of the game that whilst objects and followers can be fickle and unreliable the character's own progress through defeating monsters etc. Random at the present time allows a single spell to wipe out an opponent's entire progress during the game. I've got an older physical version of Talisman and the random spell then caused the victim to lose ONE strength or craft, not all of them.Īlterations do occur over time with the rules - raiders used to deprive the character drawing it of all objects and followers as well as all gold, there used to be no limit on the number of times a wand could be used. I'm just starting a campaign here (following on from my "Comments of a Digital Noob") for the developers to give a free download allowing an option to nerf the current random spell.
